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- Rewritten version of the original editors, create your
- new levels with this one..
-
- Requires
- - The original editor data-files (Graphics, guns, etc.)
- - KS 2.00 (Locale suport with 2.1)
- - 4 Mb RAM
- - 68000 Cpu (68030 is recomended)
-
- Features:
- - Danish locale
- - Gamelinker included
- - Converters included
- - Written in AMOS Pro
- - Many new error-catchers
- - Loads of bugs fixed..
- - Source code included
-
-
- The history of the Editor:
-
- - News in V2.01: (Released on 24-11-1997)
- - Small fixes in the danish locale..
- - 'Easylife.Library' included in archive..
- - Some changes in the build-in-text..
- - Enabled a 'missing-file-check'..
-
-
- - News in V2.00: (Released on 21-11-1997)
- - Small fixes in GUI-GFX's..
- - Editor is now compiled using Turbo+ 2.00
-
-
- - News in V2.00b2: (Released on 02-11-1997)
- - Editor sets 'Ab3:' if not found..
- - Editor's external files (The ones in 'C:') can alternatly be placed in
- relation to the editor as 'editor_path/C', where they'll be if the
- archive is unpacked in the normal way.
- - Danish locale included.
- - Wallconverter now gives warning if width >640 (the game won't handle it).
- - Editor now uses ASL filerequester..
- - Walls, Floor and Texture files can be packed directly..
- - Selecting cancel in filerequesters caused some crashes, fixed
- - Mouse-pointer fixed when loading/saving link-philez
- - Marking of inactive point in 'point-bright' removed..
- - Filepattern fixed in HQN generator..
-
-
- - News in V2.00b1:
- - 'Define zone' fixed
- - 'Iconify' Fixed
- - Menu crash found and fixed
- - 'Wall 2 Iff' crashed if 'cancel' was choosen in the filerequester..
- - Locale support compleated
- - 'Floor 2 Iff' written
- - 'Texture 2 Iff' written
- - 'ObjFrames 2 Iff' written
- - 'Fib 2 Sample' written
- - Mousepointer gets busy
- - Editor reports load and save errors
-
-
- - From 'Original' to 2.00a
- - Startup procedure.
- - Now shows missing files during start.
- - The ASM-procedures was included permanant in the program.
- - 'TEST.LNK' may be packed if you'd like
- - '256pal' is no longer needed, It's been included as fixed data in the
- program, but if it's present in 'ab3:includes/" it'll be loaded..
- - Startup has been made lots faster, as it no longer has to load floor
- data-tiles
-
- - Disc-operations:
- - Load function:
- - Moved to pull-down menu.
- - Filenamechecks.
- - Loads =SB= packed files (Standard AB3DII packing).
- - Uses path set by 'gamelinker' part of program..
- - Save function:
- - Moved to pull-down menu.
- - Error-catcher, shows error and exits to mainmenu
- - Filenamechecks.
- - Uses path set by 'gamelinker' part of program..
- - Errors becouse of 'missing' zones was corected.
- - Clip function:
- - Moved to pull-down menu.
- - Error-catcher, shows error and exits to mainmenu
- - Filenamechecks.
- - Uses path set by 'gamelinker' part of program..
- - LinkUp:
- - External Program included.
- - Placed in pull-down menu.
- - Error-catcher, shows error and exits to mainmenu
- - Filenamechecks.
- - Uses path set by 'gamelinker' part of program..
- - Level-packing:
- - New function in pull-down menu.
- - Filenamechecks.
- - Checks that pack-programs are present.
- - Checks the files are not packed allready.
- - Uses path set by 'gamelinker' part of program..
- - 'Make' function:
- - New function in pull-down menu, Clips, Saves, Links and Packs.
- - 'Check' function:
- - New function in program.
- - Checks teleports for destination.
- - Checks removed lifts.
- - Checks all zones for walls wrongly attached to lift/door.
- - Removes 'lose' rising walls.
-
- - On The Map
- - Zoom functions moved to pull-down menu.
- - Grid added to aid in placing points. (Optional)
- - Indicator for start-point-player2.
- - Teleports shown on map. (Optional)
- - Heights shown on map. (Optional)
- - Lifts and Doors can be Hiden.
- - Fixed a few colour problems.
- - Map update was made a wee-bit faster..
- - Removed some of the gfx errors on the map..
- - Faster scrolling around was enabled using (shift/alt/ctrl)..
- - Possible to center map (back to square one)..
- - Wall-select indicates what wall will been chosen.
- - Checks on what needs to be draw, thereby increasing update speed.
- - Map now runs in highres, the map will look less crowded when you have
- many values on screen and the pull-down menus looks better..
- - Objects can be hidden on the map..
-
- - Editing functions
- - All functions displays their keys on screen (if they have any).
- - Buttons with no function was removed from screen.
- - Set Points:
- - Del point function was included on RMB.
- - Del point won't delete a point belonging to a zone.
- - Move points:
- - Button moved next to set/del point.
- - Define zone:
- - Checks that points are selected clock-wise.
- - Don't crash when selecting another function when defining.
- - Selecting another function while defining will cancel the define.
- - Don't crash when choosing more than 10 point for a zone.
- - Cleans up the old data before adding new.
- - Define walls:
- - Delete zone now clean up walls in bordering zones.
- - Automatic alter both sides of a wall. (Optional)
- - Lift Defining:
- - Special menu, no hidden keys.
- - There are 16 lifts, not 17 as in the original editor.
- - Lift can only be placed once.
- - Can't place 2 lifts in one zone.
- - Can't place lift in door zone.
- - Rising wall must be placed next to lift-zone.
- - Lift-zone is auto-selected if defined.
- - Limit check on Speed
- - Limit check on SFX
- - Limit check on lift at top
- - Selector for SFX's (Shows names)
- - Can play SFX's (May even be packed SFX's)
- - Door Defining:
- - Special menu, no hidden keys.
- - There are 16 doors, not 17 as in the original editor.
- - Door can only be placed once.
- - Can't place 2 doors in one zone
- - Can't place door in lift zone.
- - Rising wall must be placed next to door-zone.
- - Door-zone is auto-selected if defined.
- - Limit check on Speed
- - Limit check on SFX
- - Selector for SFX's (Shows names)
- - Can play SFX's (May even be packed SFX's)
- - Object/Alien defining:
- - Special menu, no hidden keys.
- - Object type requester.. (No more stepping back/next)
- - Alien type requester.. (no more stepping back/next)
- - Shows BM-frames when choosing starting-frame..
- - Range-check on starting frame..
- - Set Heights:
- - All 5 heights are now defined at the same time (One button).
- - Heights are limited to (-4000 -> 5000).
- - Roof can't be placed below the floor.
- - Floor can't be placed above the roof.
- - Copy to all zones from each height.
- - Roof and Floor in ground level can't be disabled..
- - Select what heights to be copied to a single zone...
- - Autostair systems, helps in building stairs..
- - Set point bright:
- - Gathered in 2 buttons rather than 4.
- - Presents are shown on screen
- - Painting walls:
- - Keys shown on screen
- - Texts are shown in visible colour
- - No Crashes when going to far when choosing walls
- - Walls may be packed..
- - Walltiles are shown scaled in full-height, so variations below line
- 64 can be seen..
- - Painting roofs:
- - Keys shown on screen
- - Texts are shown in visible colour
- - Roof tiles is loaded from the file that the game uses, and not from
- some bunch of IFF-files..
- - Painting Floors:
- - Keys shown on screen
- - Texts are shown in visible colour
- - Floor tiles is loaded from the file that the game uses, and not from
- some bunch of IFF-files..
- - WaterAnimations:
- - Settings shown on screen
- - Background SFX's
- - SFX names are show on screen
- - SFX's can be played
-
- - GameLinker part
- - Gamelinker was included in the editor, a bit at a time..
- - Select Wall-GFX's has been included.
- - '256wall' was included, palette rurines was fixed..
- - Select Object-GFX's has been included.
- - ObjectFrame set has been included..
- - '256OBJ' was included..
- - 'Compobj' was included..
- - '256lit' included..
- - 'complight' included..
- - Select SFX's has been included.
- - Posibility to hear the SFX..
- - Sampleconverter/packer included..
- - Set background SFX's included..
- - Posibility to hear the SFX..
- - Set Echoed SFX's included..
- - Posibility to hear the SFX..
- - Set Level Directory is working..
- - Creation of sub-directories now selecteble..
- - Set Level Names has been included..
- - Set FloorFile is included..
- - '256Floor' is included..
- - Set TextureFile is included..
- - '256Texture' is included..
- - Set Vector Files included..
- - Set Bullet Types included..
- - Posibility to hear the SFX..
- - Set gun types included..
- - Posibility to hear the SFX..
- - Set Aliens stats included
- - Set Object Stats included
- - Fixed the 'damage' animation, making the frames selecteble.
- - Floor footsteps and Floor damage was included in one menu
- - Shows the tile you're working on
- - Set level backgroundmusic is included
-
- - Texteditor for 'level-intro-texts' written
- - Wall to IFF converter written
-
- - Internaly in program
- - Subrutines changed to Procedures
- - App. 1300 lines of redundant code removed
- - Sprites are stored rather than defined
- - Removed double-definings.
- - The userinterface now based on AMOS-interface, makes it easier.
- - Improved Multi-tasking operation.
- - Gamelinker-data are run directly from memory, in the old linker most
- of the data was stored 2->4 times, making loading/saving quite slow.
-
-